iOS, the platform of Apple for mobile applications was released on June 29, 2007 for the first time. Unlike Android, iOS is not licensed to install on non-Apple hardware and is used exclusively in Apple phones. In order to function properly, an application should be compatible with four different versions of iOS and four different types of devices. The four different types of devices are iPhone, iPad, iPad mini, and iPod.
Getting Started with iOS Testing: Why iOS Testing?
“Why iOS Testing” is a common question that has been heard quite frequently. Even after engaging the most talented and experienced developers and after spending much time and money, the chances for errors exist. There are some common bugs on iOS and they are as follows.
This is a very common problem. An application will crash while executing. It can be due to memory loss or because of some other bugs.
In some cases, an application will work well with the iOS but stop functioning when the iOS is upgraded.
Many security vulnerabilities including hacking the phone, stealing the personal data etc were reported in the past and hence the vulnerability should be tested.
Memory leaks, the blocks of allocated memory that are not being used by the system will end up in an application crash.
iOS Testing Best Practice
Here are some iOS testing best practices which make the testing more effective.
- Always test the application on a real device to get the right result on performance.
- As traditional methods are not sufficient for covering all aspects of the advanced versions, you should shift from the traditional methods and improve testing methods.
- Use “Console” log to test iOS applications.
- Documenting application bugs using inbuilt “Screen Shot” command will help the developer to understand how the bugs have come.
- Crash reporting will help you to detect crashes and to log details so that identification of bugs will be easier.
Myths about iOS Testing
- Testing application on iOS and Android is same. This is totally wrong as both are totally different and different test environments, programming languages etc should be used.
- Testing of the application on iOS simulator is enough. This will not give you proper and perfect result as the application’s UI may run faster and smoother in the simulator than in the original device. Secondly, the limitations of API is another reason for not getting the proper report.
Apps do not need testing as many people are downloading it from the store because of its many features. Actually, the need to test an application is more when it has more features because the chances for bugs are also more in that case.